BioWare’s latest Dragon Age: Dreadwolf Community Update dives deep into creating the upcoming RPG’s skill tree, with BioWare detailing their philosophy behind the system and how the game’s various designers help bring it to life in-game. .
Dragon Age: Dreadwolf’s skill tree is designed so that unlocking each new node “is meaningful” and grants “significant power gains,” BioWare says in the blog. A variety of different nodes in the skill tree are there to provide more than simple stat boosts. Furthermore, BioWare doesn’t want any node in the skill tree to feel like a pointless stepping stone to a “real” node, instead pushing for each node to be powerful and impactful in its own right.
BioWare’s goal is to make the skill tree easy to navigate and explore so players can plan how to build their character. This includes making it clear how many skill points players need to work with, and making sure the nodes themselves are easy to understand, with clear descriptions or a video showing the effects of a node when needed.
The rest of the blog covers the role of UX designers in bringing the skill tree vision to life in the game. While the finalized design of the skill tree is not revealed in the blog post, UX designer Bruno Porrio states that the goal was to deliver the fantasy of playing a given class and all available options at a glance “without overwhelming the player.”
One of the team’s main goals was “to take something that is often complex and make it accessible and simple to read”. Even with the initial design finalized and the skill tree implemented in the game, the work is not done yet, as the technical UX designers step in to tweak aspects of the design in order to “find the right balance between the designer’s vision and the player experience.”
Originally announced in 2018 and given an official name in June 2022, BioWare declared that Dragon Age: Dreadwolf was fully playable from start to finish in October 2022. A recent report indicated that the long-awaited RPG may not be released this year, even if it leaked. gameplay footage gave fans a glimpse of the game’s more action-oriented combat.
The products discussed here were independently chosen by our editors. GameSpot may earn a share of the revenue if you purchase anything featured on our site.